Here's a spread of my core skills

Selected Work

To me, being a designer is about uncovering the unspoken needs of users and crafting interactions that feel natural, seamless, and deeply human.

Product Design • Design System • Growth Strategy • UX Research

Simplifying Research Workflows

I designed a streamlined B2E SaaS product for Princeton University that simplifies complex day-to-day tasks, enhancing research data accessibility and reusability for researchers through an intuitive and efficient user experience.

📈  Strategized a product growth roadmap.

🧩  Recognized the need for a design system and built it.

🖥️  Developed a website to highlight the case study for early adopters.

Product Design • Feature Design • Multi-Modal Design

Building Market Share Through Trust & Safety

I took on a design challenge to create appealing features for Bumble users to increase user retention, loyalty, and overall market share through a new feature.

📃  Reframed the requirements to address the underlying problem.

🧱  Adopted a first-principles approach, meticulously refining interface details to enhance user experience.

Interaction design • Human-AI Interaction • Conceptualization

Reimagining an E-Bike Experience with AI

I reenvisioned interactions with an e-bike with with AI-driven autonomy that prioritizes trust among users and accounts for road safety.

💥  Recovered from a major failed attempt by re-evaluating the problem and implementing a new, effective solution.

🛠️  Built a digital interface alongside a physical interface, rethinking and enhancing user interactions.

Persuasive Design • Problem Solving • Qualitative Research

Mitigating Gaming Toxicity

I strategized a persuasive interventions in League of Legends that encourages players to take responsibility for their in-game actions.

💬  Conducted longitudinal user testing with 40 participants over 4 weeks.

🏆  Pitched and secured funding for the project from Collaborative Against Hate.

✍🏽  Co-authoring a research paper to present in CHI Play 2025.